A skeleton Unity recognises
The humanoid template places the 21 bones under the names Unity expects — Hips, Spine, Chest, Neck, Head and the left/right pairs. Measured against ground truth: 0.0246 in 3D distance. A predicted skeleton returns bones called joint0…joint21, which no engine knows how to retarget.
Forty-two animations, inside the file
Walk, run, attacks, idles. The library is CC0, so it ships inside the file you deliver, with no attribution to pass on. Clips are retargeted onto your model and attached on export — not sold separately.
Five formats, textures included
GLB, FBX, OBJ, USD, STL — with or without a skeleton, with or without animations. Every archive is reopened and its images counted before delivery: a model that would arrive grey is refused here rather than discovered in your engine.
Sound in the same account
A voice described in words, and music, in the same workspace and the same credit balance. Not one more subscription to finish the scene.
No non-commercial dependency
The pipeline was audited model by model, and eight candidates out of eleven were dropped over their licence. What you generate is yours, with no non-commercial clause hidden inside a weights file.